The **Rubik’s Cube** is a 3D puzzle invented in 1974 by Hungarian sculptor and professor of architecture Erno Rubik. Originally called the **Magic Cube**.Rubik’s Cube won the 1980 German Game of the year special award for Best Puzzle.Here are the Top 10 Rubik’s Cube Patterns Ever.

** Learn how to make the famous Superflip, the checkerboard, the snake patterns, the cross, the cube in a cube and many other Killer patterns in rubik’s cube . If you’ve got bored solving Rubik’s cube , try to reach one of these patterns without ***Checking Algorithm. After That Check The Algorithm And Try To solve Via video .*

## So Here is list Of Top 10 Rubik’s Cube Patterns Ever.

## 1)The Checkerboard/Dice’s Five.

#### The Algorithm For the Checkerboard/Dice’s Five.

**M2 E2 S2**- (
**MMXMMX’MM)**

**Note**:*For Basic you just have to know the simple F (front), B (back), R (right), L (left), D (down), U (up) turns*.

THE **M** – Middle layer turn – in the same direction as an L turn between R and L.**THE E** – Equatorial layer – direction as a D turn between U and D.**THE S** – Standing layer – direction as an F turn between F and B.*For Basic you just have to know the simple F (front), B (back), R (right), L (left), D (down), U (up) turns*.

## 2)The Vertical stripes/Zig Zag.

#### The Algorithm For The Vertical stripes/Zig Zag.

**F U F R L2 B D’ R D2 L D’ B R2 L F U F****“RLFBx3times.”**

**Note**: *For Basic you just have to know the simple F (front), B (back), R (right), L (left), D (down), U (up) turns*.

## 3)The 4 crosses/ 4 Plus/Doctor’s Sign.

#### The algorithm For The 4 crosses/ 4 Plus/Doctor’s Sign.

**U2 R2 L2 F2 B2 D2 L2 R2 F2 B2****“RLFBx3times=ZIG ZAG AGAIN x RLFBx3TIMES.**

**Note**: **F** (front), **B** (back), **R** (right), **L** (left), **D** (down), **U** (up) turns

## 4)The Anaconda /Python/King Cobra.

#### The algorithm For The Anaconda /Python/King Cobra.

**F2 R’ B’ U R’ L F’ L F’ B D’ R B L2****L U B’ U’ R L’ B R’ F B’ D R D’ F’****L’ F’ D F L R’ D’ R D U’ B’ R’ B****U**.

**Note**: **F** (front), **B** (back), **R** (right), **L** (left), **D** (down), **U** (up) turns

## 5)The Dot/Six spots.

#### The algorithm For The Dot/Six spots.

**U D’ R L’ F B’ U D’****MXMXMXMXM “X-TURN”**

**Note**: **F** (front), **B** (back), **R** (right), **L** (left), **D** (down), **U** (up) turns

## 6)The Quad Hi/Hi/Hi All around.

#### The Algorithm for The Quad Hi/Hi/Hi All around.

**M2 U2 M2 U2****U2 R2 F2 U2 D2 F2 L2 U2****U2 D2 L2 U2 D2 R2 F2 B2 L2 F2 B2 R2 U2 D2 F2 U2 D2 B2**

**Note**: **F** (front), **B** (back), **R** (right), **L** (left), **D** (down), **U** (up) turns

## 7)The 3D’T’

#### The alogorithm For The 3D ‘T’.

**FB’UFUFULBL2B’UF’LUL’B**.

**Note**: **F** (front), **B** (back), **R** (right), **L** (left), **D** (down), **U** (up) turns

## 9)The Cube in Cube.

#### The Algorithm For Cube in cube.

**F L F U’ R U F2 L2 U’ L’ B D’ B’ L2 U**

**Note**: **F** (front), **B** (back), **R** (right), **L** (left), **D** (down), **U** (up) turns

## 10)The Cube in Cube In Cube.

## The Algorithm for Cube in Cube in Cube.

**U’ L’ U’ F’ R2 B’ R F U B2 U B’ L U’ F U R F’****F L F U’ R U F2 L2 U’ L’ B D’ B’ L2 U +B2 R’ D R D’ R’ D R U R’ D’ R D R’ D’ R U’ B2.**

**Note**: **F** (front), **B** (back), **R** (right), **L** (left), **D** (down), **U** (up) turns

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