The Rubik’s Cube is a 3D puzzle invented in 1974 by Hungarian sculptor and professor of architecture Erno Rubik. Originally called the Magic Cube.Rubik’s Cube won the 1980 German Game of the year special award for Best Puzzle.Here are the Top 10 Rubik’s Cube Patterns Ever.
Learn how to make the famous Superflip, the checkerboard, the snake patterns, the cross, the cube in a cube and many other Killer patterns in rubik’s cube . If you’ve got bored solving Rubik’s cube , try to reach one of these patterns without Checking Algorithm. After That Check The Algorithm And Try To solve Via video .
So Here is list Of Top 10 Rubik’s Cube Patterns Ever.
1)The Checkerboard/Dice’s Five.
The Algorithm For the Checkerboard/Dice’s Five.
- M2 E2 S2
- (MMXMMX’MM)
Note:For Basic you just have to know the simple F (front), B (back), R (right), L (left), D (down), U (up) turns.
THE M – Middle layer turn – in the same direction as an L turn between R and L.
THE E – Equatorial layer – direction as a D turn between U and D.
THE S – Standing layer – direction as an F turn between F and B.For Basic you just have to know the simple F (front), B (back), R (right), L (left), D (down), U (up) turns.
2)The Vertical stripes/Zig Zag.
The Algorithm For The Vertical stripes/Zig Zag.
- F U F R L2 B D’ R D2 L D’ B R2 L F U F
- “RLFBx3times.”
Note: For Basic you just have to know the simple F (front), B (back), R (right), L (left), D (down), U (up) turns.
3)The 4 crosses/ 4 Plus/Doctor’s Sign.
The algorithm For The 4 crosses/ 4 Plus/Doctor’s Sign.
- U2 R2 L2 F2 B2 D2 L2 R2 F2 B2
- “RLFBx3times=ZIG ZAG AGAIN x RLFBx3TIMES.
Note: For Basic you just have to know the simple F (front), B (back), R (right), L (left), D (down), U (up) turns.
4)The Anaconda /Python/King Cobra.
The algorithm For The Anaconda /Python/King Cobra.
- F2 R’ B’ U R’ L F’ L F’ B D’ R B L2
- L U B’ U’ R L’ B R’ F B’ D R D’ F’
- L’ F’ D F L R’ D’ R D U’ B’ R’ B U.
Note: For Basic you just have to know the simple F (front), B (back), R (right), L (left), D (down), U (up) turns.
5)The Dot/Six spots.
The algorithm For The Dot/Six spots.
- U D’ R L’ F B’ U D’
- MXMXMXMXM “X-TURN”
Note: For Basic you just have to know the simple F (front), B (back), R (right), L (left), D (down), U (up) turns.
6)The Quad Hi/Hi/Hi All around.
The Algorithm for The Quad Hi/Hi/Hi All around.
- M2 U2 M2 U2
- U2 R2 F2 U2 D2 F2 L2 U2
- U2 D2 L2 U2 D2 R2 F2 B2 L2 F2 B2 R2 U2 D2 F2 U2 D2 B2
Note: For Basic you just have to know the simple F (front), B (back), R (right), L (left), D (down), U (up) turns.
7)The 3D’T’
The alogorithm For The 3D ‘T’.
- FB’UFUFULBL2B’UF’LUL’B.
Note: For Basic you just have to know the simple F (front), B (back), R (right), L (left), D (down), U (up) turns.
9)The Cube in Cube.
The Algorithm For Cube in cube.
- F L F U’ R U F2 L2 U’ L’ B D’ B’ L2 U
Note: For Basic you just have to know the simple F (front), B (back), R (right), L (left), D (down), U (up) turns.
10)The Cube in Cube In Cube.
The Algorithm for Cube in Cube in Cube.
- U’ L’ U’ F’ R2 B’ R F U B2 U B’ L U’ F U R F’
- F L F U’ R U F2 L2 U’ L’ B D’ B’ L2 U +B2 R’ D R D’ R’ D R U R’ D’ R D R’ D’ R U’ B2.
Note: For Basic you just have to know the simple F (front), B (back), R (right), L (left), D (down), U (up) turns.
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